-
Find your trick, transition or variation
(hook, tdr, st, cork, ironman, snapu, double, split)
-
After each trick, indicate the transition to the next element.
(punch, pop, swingThrough, frontSwing, vanish, wt, carryThrough, etc.)
-
List trick variations separated by commas.
(.., cart, punch, fulltwist, shuriken, twist, feilong, knife, ...)
-
Be honest when adding the execution quality coefficient.
The highest score is a performance that cannot be faulted.
-
Rules Overview
Jump ≈ 2.75 kJ effort, because..
E = m × g × h
m = 70 kg, g = 9.81 m/s², h = 1 m
E = 686.7 J = 0.69 kJ
Muscle efficiency: 25%
Real energy ≈ 2.75 kJ
Basic moves: Jump, Roll, Handstand, Split, Swing...
Tricks are built from moves, combos from tricks
-
Combinations Rules
Position bonus: if trick is after the halfway point → ×1.35
Variation bonus: if after heavy trick → ×1.25
Consecutive variations (>1) → ×1.25
Repeat penalty: same basic move/transition in a row → -40% each time